WvW Enrichments

I finally got my first ever precursor drop: Howl. I’d been thinking about investing time into crafting a legendary, and Howler was already on my short list, so timing was perfect. One of the required materials is a Gift of Battle, which is only obtainable through WvW.

World vs World is the game mode I’ve spent the least amount of time in and, subsequently, know the least about. I’ve dabbled here and there, but it’s never really “stuck” with me. But here I am, forced to grind out a reward track in order to get my Gift of Battle. (Tangent: it’s not a total bummer; I’ve been meaning to give WvW another shot anyway, now that I’m in an active guild with some level of organization and participation.)

As I was starting my Gift of Battle farm, I learned that WvW offers two enrichments available from the laurel vendor: one to increase reward track progress by 5% and one to increase WvW XP gains by 10%. They’re pretty cheap, too, at just 5 laurels and 125 badges of honor.


Condi Renegade

I’ve recently been playing catch-up on unlocking all elite specializations for all classes. Renegade is one I’ve been putting off because, well, I’m a really bad revenant in PVE. I die alot, I don’t like the class mechanics, and it’s just not fun. Since it was so un-fun, I decided to give renegade a shot even though it was only half unlocked.

So, even though I had 0 trait choice because I had only unlocked 1 choice for each tier, and even though I only had the heal and one utility skill for renegade stance, it was a lot of fun–probably the most fun I’ve ever had with revenant in PVE. Since then, I’ve gone on to fully unlock the specialization and enjoyed all of it.

Inspired by the fun, I thought I’d do a little build-crafting. First, a disclaimer: I haven’t really been into theorycrafting in the past. I usually just start with a current meta build and tweak a trait here & there until I find something that’s fun and fits my playstyle. In other words, this build’s probably not going to win any awards, but I came up with it on my own and it’s fun to play.

Here’s a link to the build.

As I looked through the different trait lines, I noticed a few synergies that I wanted to try to capitalize on. The first two were fury and bleed damage. In the Renegade trait line, Blood Fury means fury increases bleeding duration and applies Kalla’s Fervor–stacking increase in ferocity and condition damage–so it’s clear that we want to apply a lot of fury to ourselves. The minor trait Endless Enmity gives us free fury whenever we crit a foe below the threshold of 50%. Next, I chose Heartpiercer to increase bleeding damage by 25% and make shortbow skills piercing. The next minor trait, Brutal Momentum, gives us vigor when we gain fury and 33% crit chance when we’re at full endurance. And, finally, I took Lasting Legacy to make Kalla’s Fervor stronger & longer.

For the second trait line, I chose Corruption. The first minor trait, Rampant Vex, gives a 33% chance to apply torment on critical hit. Because there’s so much emphasis on fury and crits already, this is a great way to get more passive condi damage. Next up, Venom Enhancement applies poison whenever you inflict torment–so now we have passive application of both torment and poison. Abyssal Chill applies torment (and subsequently, poison) whenever you inflict chill. This is great because it enhances Unyielding Anguish, changing it from an area chill to a targeted damage ability. Axe #4 also gains damage because it has the chill effect, too. The third minor trait, Yearning Empowerment, increases duration and damage of torment, which is clearly awesome since we’ve been talking so much about torment. The final major trait is Diabolic Inferno, which applies 2 stacks of burning when using an elite. Pulsating Pestilence also seems like a valid choice for multiple targets, like a mini-Epidemic.

Corruption was an easy choice because of all the condi damage, but the third line was a little trickier. I decided to use Invocation mostly for the synergy with fury, which we’re already focused on in the Renegade line. The first minor trait in Invocation, Invoker’s Rage, gives us fury whenever we invoke a legend. More free fury? I’ll take it. Fierce Infusion is yet another source of fury. Ferocious Aggression increases damage (and condition damage) by 7% while under the effect of fury. Incensed Response gives 5 stacks of might when you grant yourself fury. The last major trait was a tricky choice; Song of the Mists provides more condi damage when switching between legends whereas Roiling Mists doubles the effectiveness of fury, granting 40% crit chance instead of 20%. Song of the Mists seems better for multiple targets and Roiling Mists for single target.

For weapon and armor stats, the choice seems obvious: vipers to increase condition damage and extend condition duration. I decided to use Renegade runes because this build generates a lot of ferocity due to Kalla’s Fervor plus will be critting nearly 100% of the time due to fury uptime, Brutal Momentum (33% when full endurance), and Roiling Mists (if traited, 100% crit while under effects of fury). I chose Sigil of Torment and Sigil of Venom  Sigil of Malice for mace/axe; Sigil of Torment will apply an AOE torment (and therefore, poison) every 5 seconds, and Sigil of Venom will extend the duration of all those big poison applications that we’re getting from the torments. On the shortbow, I chose Sigil of Agony to increase the duration of all the bleeds and Sigil of Smoldering to increase duration of burns from Citadel Bombardment, shortbow #4 & #5, and elite skills. (Edit: Venom Enhancement has an internal cooldown of 10 seconds, so the build doesn’t generate nearly as much poison as I was initially expecting. It does generate a ton of torment, though. Sigil of Malice is a better choice than Sigil of Venom to extend the duration of all that torment.)

I need to practice the DPS rotation, but these are key concepts:

  1. While wielding mace/axe: use mace #3, axe #4 & #5, and Unyielding Anguish (Legendary Demon) off cooldown to apply maximum stacks of torment and poison
  2. Weapon swap to shortbow before invoking Embrace the Darkness (Legendary Demon elite) to use its Sigil of Smoldering to increase duration of burning applied by Diabolic Inferno
  3. While wielding shorbow: use all skills, Citadel Bombardment, and Razorclaw’s Rage off cooldown; keep distance and kite where possible to make the torment really sting
  4. Cast Soulcleave’s Summit (Legendary Renegade elite) before weapon swapping back to mace/axe to again take advantage of Sigil of Smoldering to increase duration of burning applied by Diabolic Inferno

This build’s very much a work-in-progress, but I’m very excited about it and have been having a ton of fun tinkering with it. If you have suggestions for things to change or how to improve it, I’d love to hear!

Project: Volcanus

Ever since I found out Volcanus was a thing, I’ve wanted it. When I first found out about it, it would’ve been way to much to pursue, though, and I forgot about it. I was looking for a new one-handed sword skin and re-remembered Volcanus. I bet it’s actually within reach for me now!

The greatsword is a mystic forge recipe. In checking the required base ingredients, I found that I didn’t have much beyond the 100 mystic coins. The other key thing I have is a level 400 chef, which is required to make the Vial of Liquid Flame. I did some quick math and found that it was going to be about a 200g project.

Time to make a shopping list!

What I have:

  • 100 Mystic Coins
  • Recipe: Liquid Flame (purchased for 10g)
  • Gift of Baelfire (bought for 500 Flame Legion Charr Carvings)
  • Eldritch Scroll (bought for 50 Spirit Shards)

What I need:

  • 350 Molten Lodestones
  • 100 Destroyer Lodestones
  • 250 Ghost Peppers

All things considered, not too bad. I had about 120g already. I crafted a few Deldrimor Steel Ingots to sell along with some unidentified dyes. I’ve got 2 reward chests left for the current PvP season, which will be good for another 35g. Pretty sure I can wrap this project up by the end of the week!

The Adventure Begins

Hello, friends! I’ve been hanging around Tyria for several years now, and I’ve been interested in starting a blog to share guides and random musings about my adventures. I tend to do a bit of everything: raids, PvP, story mode, achievements, etc. As such, expect me to touch on a pretty good variety of topics here!

So let’s get you caught up to where I’m at now. I’ve been playing Guild Wars 2 for about 3 years with a short break that sent me back to Azeroth between the releases of Heart of Thorns and Path of Fire. Most of my time was spent as a solo adventurer. I’d finish the story modes, do map completion, solo queue PvP, solo roam in WvW, and just barely dip into other things like Fractals of the Mists. I’ve also invested time into crafting and achievements to collect ascended gear.

Since returning for Path of Fire, I wanted to get more involved. I searched for a guild and found a home, and now I’m enjoying the game more than ever. My guild currently has two scheduled raid nights: one progression night with a static, more-experienced group and another training night focused on introducing new guildmates to raids and mechanics. There’s a slew of other scheduled activities, too: meta night, fractals, PvP, WvW, guild missions, dungeons, and RP. The people are great, and everything’s so organized; it’s too much to do it all every week, but it’s all so much fun!

When I’m not raiding, I’m all over the place with all the other things mentioned above. I’ve got a handful of characters that still don’t have all their elite specializations fully unlocked. I’ve got a laundry list of gear to collect for different classes and builds. There are some weapon and armor skins I’d like to obtain. I like to compete in PvP during the active seasons. I’ve got so much to do, and I can’t wait to start sharing these adventures!