Druid Healing Nerfs! (May 8, 2018 Balance Patch)

Druid healing took a decent hit with this balance patch!

Cosmic Ray: Reduced the healing of this skill by 30%.
Seed of Life: Reduced the healing of this skill by 35%.
Lunar Impact: The heal scaling of this skill is no longer split between game modes and will now use the lower 20% reduced heal scaling in all modes.
Rejuvenating Tides: Reduced the healing of this skill by 40%.
Windborne Notes: Reduced the duration of Call of the Wild’s regeneration from 10 seconds to 6 seconds.
Verdant Etching: Reduced the healing of this trait by 35%.

Overall, I think this is good for the game because making druids less effective will make other healer options more attractive (less unattractive?), but it still makes me a little sad as a druid healer.

I’ve been running a full harrier build for as long as I can remember, and I’m going to make a couple adjustments to make up for the reduction in healing. First, I’m going to swap all my trinkets from harrier’s to magi’s. Armor, weapons, and backpack will remain harrier’s. And, to make up for the lost boon duration, I’m going to swap the sigil on my warhorn from water to concentration.

These two changes will increase my healing power by about 160 without losing boon duration, but I’ll need to pay closer attention to weapon swaps and entering/leaving CA to make sure I’m proccing the sigil correctly.

The new build can be found here.

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